pondělí 6. února 2012

Guardian v1.0


The new version 1.0 is finally ready for download. This is the first complete release of Guardian with all of the functions we were unable to complete on Game Jam Prague.

for Windows

New features:
- the game runs on every computer with OpenGL support, now
- working save/load system
- button to turn off music
- restart a level by pressing "backspace"
- return to menu by pressing "Esc"
- a lot of bug fixes

Trailer


Version 1.1 should be out later this month, with some more features. More information about this update and the Linux version coming soon.


středa 1. února 2012

Game Jam Prague: 1st place!



That’s right. We won Game Jam Prague 2012, part of the international Global Game Jam contest. The goal was to create a full game in 48 hours (using only material, you produce by yourself). The game, we have created is called Guardian and you can check out the details and download link in its section. The other entries were amazing and the ideas really inspiring (there was even one board game!).

We came to Silicon Hill a bit early to set the computers, as we used three PCs and two notebooks. Unfortunately we were unable to set our switch, so the internet connection was only on notebooks via wifi and we had to use flash drives for sharing data. Other problem was that our graphics designer’s keyboard got lost during the transport and we had to borrow one. The event itself started at five o’clock. We listened to a short introduction and rules and got the theme


        That’s the theme - Ouroboros

We started with some brainstorming and tried to set the basic layout of the game. That’s where reporters came in and asked various questions. Unfortunately, at that stage of development we had very little to show them. The true development was about to begin. There is not much to say about that because it was all very fast. All I can tell is that we drank a lot of tea, slept for only about two or three hours for the whole event and that flash drives were flying all around the place, with us screaming the names of the files on them. Our programmers created the engine and defined all the various objects in the game. Game designer made up all the puzzles and created physical map with signs, showing where the items should be spawned. Graphic designer drawn all of the maps, characters, screens and objects. Sound designer created music and some very nice sound effects as well. At the end of the competition, we had all of these things on their places, but some features were just not complete. Fortunately these features were not vital for the game to run properly and we finished them later as part of our revised version of the game, which should be uploaded to our website in a few days. We uploaded the game to globalgamejam.org and then we prepared a short presentation. There were eight teams in the competition who all shown their games. The showcase was watched by reporters as well as a few professionals from the gaming industry. Among others Martin Klíma, who worked on the original Operation Flashpoint and now is part of the new Czech studio Warhorse. Then there was voting and the third place won a game called Entagon. The second place got group Stick (it was actually only one person) with his game Hexoboros and the first came our Guardian. We won a cake with a Mario statue on it, a book about gamedesign and a ton of contacts and interviews, but most importantly we gained new knowledge, practiced the cooperation in team and we did for the whole weekend something we love to do.



sobota 21. ledna 2012

Weekly summary #1


Last days in our studio were not very productive, because first semester of this school year is ending and each of us has a lot of exams to pass. Despite of this, we think we have some news you might be interested in.

We had big team meeting (well, 5-people-meeting is actually not that big) last Saturday and we discussed a lot of themes connected to the near future of Wastelands. Our programmers are currently working on basics of AI and improvements on HUD - for example we have added a minimap. We also think of redesigning map file format, because we have to store constantly more data and our current format is not quite easy to edit.

We are quite busy now, because we are preparing for Global Game Jam competition, which we’re taking part in 2 weeks. We are already registered and all that boring things like logistics are managed. Please cross fingers and wish us luck!

InfinityLeaks

P.S: Yes, we would like to publish summaries like this every week. ;)

středa 18. ledna 2012

We are against SOPA


We have decided to join the protest against SOPA, the Stop Online Piracy Act, which is being discussed by the American government. We do think that software piracy is a big issue, but SOPA is not here to stop it. It is basically trying to shut down any website, where users share information, just because it MIGHT contain some illegal content or link to it. It is going to destroy indie developers as well, because we heavily rely on the internet, to spread the word and get the support from the community, which is something that every indie project needs. This is a full scale censorship and denial of freedom of speech and the ones to profit from this are only the biggest companies.

Piracy is a problem that has always been here and probably always will be and SOPA won’t do anything about it, because people will find other ways. We think that Gabe Newell, the CEO of Valve, is right, when saying that there is a way to minimize piracy, by offering better content and services than pirates.

pondělí 26. prosince 2011

Battleplan 1.0.1 released

New version of Battleplan is here! Version 1.0.1 includes two crash-fixes and new better graphics for buttons. Enjoy!


Christmas news


A month has passed from starting this webpage and we have a couple of news for you.

Two new people joined our team – Štěpán Pelíšek and Michal Trněný. Štěpán is great graphic designer, very good at game designing. Michal is also graphic designer and has talent for writing, so his task is to create a story for Wastelands.

We are working on Wastelands really hard and after a lot of intern discussions, we have the basic layout of the game design and story. We have also changed a lot of technical things – we are now using OpenGL a we (and mainly Jarda) have developed small library for playing videos within our games, so you can look forward for some neat cut-scenes directly in Wastelands.

Finally, we´ve decided to finish Ruin Runner during Xmas holiday and release something like final version soon. Ondra is doing a huge rewrite of Ruin Runner’s code and it looks better and better every day.

Stay tuned for more updates!

Merry Christmas!

pátek 18. listopadu 2011

Battleplan 1.0 released!

After months of "really hard" development we are proud to release first stable version of Battleplan!


Battleplan is based on a traditional paper-and-pencil game known as Battleships. We have started developing it since April 9, 2011, as our first big project.
Gameplay is quite simple, you have four ships - two cruisers and two aircraft carriers, which you have to put on a field. Of course you must obey some rules, while placing them. Then you can try your luck against the computer.