That’s
right. We won Game Jam Prague 2012, part of the international Global Game Jam
contest. The goal was to create a full game in 48 hours (using only material,
you produce by yourself). The game, we have created is called Guardian and you
can check out the details and download link in its section. The other
entries were amazing and the ideas really inspiring (there was even one board
game!).
We came to
Silicon Hill a bit early to set the computers, as we used three PCs and two
notebooks. Unfortunately we were unable to set our switch, so the internet
connection was only on notebooks via wifi and we had to use flash drives for
sharing data. Other problem was that our graphics designer’s keyboard got lost
during the transport and we had to borrow one. The event itself started at five o’clock.
We listened to a short introduction and rules and got the theme
That’s the theme - Ouroboros |
We started with
some brainstorming and tried to set the basic layout of the game. That’s where
reporters came in and asked various questions. Unfortunately, at that stage of
development we had very little to show them. The true development was about to begin.
There is not much to say about that because it was all very fast. All I can
tell is that we drank a lot of tea, slept for only about two or three hours for
the whole event and that flash drives were flying all around the place, with us
screaming the names of the files on them. Our programmers created the engine
and defined all the various objects in the game. Game designer made up all the
puzzles and created physical map with signs, showing where the items should be
spawned. Graphic designer drawn all of the maps, characters, screens and objects.
Sound designer created music and some very nice sound effects as well. At the
end of the competition, we had all of these things on their places, but some features
were just not complete. Fortunately these features were not vital for the game
to run properly and we finished them later as part of our revised version of
the game, which should be uploaded to our website in a few days. We uploaded
the game to globalgamejam.org and then we prepared a short presentation. There
were eight teams in the competition who all shown their games. The showcase was
watched by reporters as well as a few professionals from the gaming industry.
Among others Martin Klíma, who worked on the original Operation Flashpoint and
now is part of the new Czech studio Warhorse. Then there was voting and the third
place won a game called Entagon. The second place got group Stick (it was actually
only one person) with his game Hexoboros and the first came our Guardian. We
won a cake with a Mario statue on it, a book about gamedesign and a ton of
contacts and interviews, but most importantly we gained new knowledge,
practiced the cooperation in team and we did for the whole weekend something we
love to do.
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